Bienvenue sur Wikipédia, Dpla-fr !


Bonjour, je suis Etiennekd, et je vous accueille en tant que wikipédien bénévole.

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Etiennekd 14 mai 2015 à 12:00 (CEST)Répondre

(Misc. contributions)

modifier
  1. hi :) (it's me)
  2. This user's FontStructions might be of interest to you.

Suzukaze-c (discuter) 14 octobre 2017 à 22:56 (CEST)Répondre


Thanks a lot, my skilled friend! I'll review and archive both experiments shared lately by Tangle10 (and notified by yourself!), directly on FontStruct.com, a.s.a.p.! {on the next days, I think, because I'm almost done with the doc that explains my 1576 pixel fonts (from Aeolien's Gameao Halb font) - I'll post a small sample on Wikipedia b.t.w., tomorrow hopefully, where 4x8 down to 4x4 matrices are a good introduction for the novice to this kind of 'micro' design, if we want our 'old', minimal characters to become usable eventually, not as in the past from incomplete and very 'personal' sets of characters… [P.S. 2017-11: AGH released, eventually!]} Have a nice day/night, and fun! dpla.fr 14 octobre 2017 à 23:17 (CEST)

I think you might find this interesting. It is pixel art at the University Street station in Seattle. (I took two short videos too [1] [2], but they are of very low quality.) Suzukaze-c (discuter) 3 décembre 2017 à 04:27 (CET)Répondre

Cool LED art!(*) Thank you, I added it to my latest to-do list {= a hundred of pixel art editors (updated list on PC, browser -I may include FontStruct too-, mobile) + beads-made toys (updated too: Beedz, Perler H2O, Stixels, Nabbi, Hama, Megabloks, Lego Mixels etc.) + this concern of time-consuming retro indie game dev + this description of pixel art + this voxel art description and gallery (etc.) at behance + the raster interrupt and HBL gradients (old techniques + a few ewamples) + this paper about neighboring/adjacent pixels + the rest of course}. The English version of this pixel art page might take advantage of these links too (b.t.w. I need to translate my French profile…). * I still don't know if your(?) GIFs can be shared on Wikimedia Commons (low quality might be OK, but the rightsholders might disapprove in your country and should be double-checked, i.e. the place and/or the artist). Anyway, kind contribution, Suzukaze-c, a.s.a.p.! [P.S. 2017-12-04: Robert Teeple now here and esp. there, though without any sample – the artists might want to check Wikimedia Commons' (Non-Commercial by essence) licenses…]

dpla.fr 3 décembre 2017 à 14:57 (CET)

I took pictures of the station this time. They're less bad, but still bad. (the link lasts for 24 hours) I took them for you; I don't want to put them on the Commons because they're bad. The Commons needs better quality pictures.
Maybe I'm hallucinating but I swear these patterns near the road to SEA look like minimalist planes. Suzukaze-c (discuter) 16 décembre 2017 à 00:20 (CET)Répondre
  • Yes, *ouch!* too much incidental 'bougé' (cf. the more artistic motion blur) in this series of photos again, it's a little pity! (for the LED and street art sections, and for your repeated effort b.t.w.) Once this French pixel art page is rather complete, I may contact the artists directly via my public email at dpla.fr (Robert Teeple in this case, for a 'free visual sample' of his installations). I can see your ghost 'set in stone' (well… your reflection.) If I were Santa Claus*, I'd drop you a tripod. ;-)
  • Pertaining to your link from Google Maps (a great finding to me - maybe an ArtsWA production?), it would be an interesting entry too, but I'm afraid I'd need to ask Alphabet, or more likely the exact rightsholder, namely the owner of the fallow field in question ('No Trespassing' and 'Do Not Enter' do not quite sound like citizen names…), perhaps the city of Seattle? (What a hassle if Wikimedia Commons cannot show the world as it is…)
  • These low-res planes use almost the same techniques as the example I already added (but yours add longer bricks), although they are smaller than this photograph of the wall of the Island Garden Café. So, this is not too serious here either, I suppose ; this being said, I'd prefer using your example, in the future.
  • Did you know that I tried myself 'minimalizing' a small plane to its maximum? Just compare this wallpaper with my cropping in 2014… (I only had to remove a few colors, from an automatic downsampling, i.e. I did almost nothing… I'll add more stunning examples in real life from my hard drive a.s.a.p., as -hopefully- interesting mixes of science/code and art, since the early 1990s).
  • Thank you for these contributions. * Happy Xmas in advance, Suzukaze-c and everybody!

dpla.fr 16 décembre 2017 à 04:49 (CET)

Damn reflections, I didn't even notice 😳😅😅 I've messed up 😅
If you decide to keep the images, please crop me out lol.
Minimalism is great. I like how we see extra details that aren't really there. I've always admired Tamagotchis and Chinese bitmap fonts, and how they boil down images into the essential parts. Suzukaze-c (discuter) 16 décembre 2017 à 08:43 (CET)Répondre

How are you? I could check all your kind contributions (here and there under this nickname). You seem to have left FontStruct a -relatively- long time ago, too. We celebrated its 10th year or service lately! So I added a Wikipedian section in the related FontShop subpage; now I see you are not available at all to start the actual page for us. Never mind, I am going to release several hyper minimalist pixel and voxel artworks soon. Have a nice day, and year!

dpla.fr 13 avril 2018 à 15:41 (CEST)

I still check FS from time to time but I've run out of ideas and motivation for the moment. I tweaked this one last month.
I'm not really comfortable with writing Wikipedia pages entirely from scratch, I'm sorry (;´∀`) I'm not good at finding "reliable references" and stuff. Suzukaze-c (discuter) 13 avril 2018 à 19:41 (CEST)Répondre
And because of this discussion I just added a few more Chinese characters to this font. Suzukaze-c (discuter) 13 avril 2018 à 20:22 (CEST)Répondre
"fs old-ish" (2014-2018): beautiful pixel font and artwork! (Umbreon126: « Fontstructing since 2011 » ^^).
"fs atypical mk ii" (2013-2018): effective Chinese glyphs! (as low-res dots in a loose or hi-res matrix.)

I hope you'll get more pixel ideas when I have posted my forthcoming and rather original micro designs.

Glad to get your news! (in your native language – that I cannot share, cf. my demand, I'll see(k) later…)

dpla.fr 13 avril 2018 à 23:19 (CEST)

I realized yesterday that I totally failed to tell you about a prominent instance of pixel art in the Seattle Light Rail system! [3] [Ctrl+F for "Beacon"].
I hope everything is well in the new year. I haven't done much on Fontstruct recently, but I did create these icons (and some of these many years before) that you might find interesting. Suzukaze-c (discuter) 13 janvier 2020 à 01:43 (CET)Répondre

  • Hi! cool LED art + Op Art indeed. We all enjoy the *animated* pixel art (cf. retro coding). (I quote SeattleMag.com: « Massachusetts artist Bill Bell’s “Lightsticks” installation, flashing at one-30th of a second. »)
  • Your "fcitx-skin-w9" seem very old school 1-to-3-bit system icons. (There are many web 'repositories' that can sort out this kind of lightweight pixel artwork for you by style, bitplanes, format… provided your GPL fits.)
  • Your "kmeleon-skin-w9": the "README.md" confirmed me that several system icons were well known (likely still copyrighted). Your tiny detail is fine at distance, like your funny 3-x-height words in "toolbar-privacy.bmp".
  • I keep on listing many very low-res glyphs (~20 dots max), esp. from the over-abundant 8-/16-bit video game titles. My method and main/old project, limited to US-ASCII, still proves its value in 2020 (we need standards).
  • In 2019, I was on a quite long project, named "diagonals and rotations"… I still have to translate several docs before I can upload –to Wikimedia as well– and share on Wikipedia (in the French page of pixel art you saw).
  • In this early 2020 <happy new year! I wish you the best> I'll release my "3zx4"… (this 18-dot diagonal pixel font –free US-ASCII– is somehow derivating from the Taito text title and my 8×8 sprites in the latter project.)
  • Many very low-res or limited voxel art sets of characters need to be released afterwards, in 2020 I think, so that the matrix lovers can still surprise me with their skill and creativity, though many cheat on the limits.
  • I might reuse the rustic tool at FontStruct.com soon again (for type-related samples or/and where 2D and 3D formats are not enough; this being said, I needn't unveil too much of my old or new saving designs)… CU, szc126!

dpla.fr 13 janvier 2020 à 05:32 (CET)

Your projects sound fascinating as always. May they go well :)
Also, I have added screenshots of fcitx-skin-w9 and kmeleon-skin-w9 in action.
They are both indeed purposely old-school. kmeleon-skin-w9 replaces the vibrant default icons of K-Meleon with these odd icons of a restricted color palette from an older time, for a dated Windows look. fcitx-skin-w9 is a pastiche of this interface for typing Chinese ("微軟全拼") from the older Windows era (to the greatest extent allowed by the fcitx engine?). I will be honest, the grey sometimes becomes very tiring. But nostalgia is a weird thing :)
What repositories do you speak of? I am not familiar with them.
Suzukaze-c (discuter) 14 janvier 2020 à 08:08 (CET)Répondre

  • Diagonals. On 2017-12-03 {a military date format, understandable for us all, sorry}, your last photo of the red LEDs (in the related installation "Electric Lascaux" you mentioned above) showed (x,y,z) axes that use wrongly approximated widths (b.t.w. its 3×3 uppercase 'Z' duplicates the serifed 'I' counterpart, which is a contextually-dependent and unsafe hack, should I repeat for the US-Ascii sake). My forthcoming "pixel art diagonals and rotations 12 line width - description of 100 angles en-fr.txt" reminds the pixel artist that our lines may need to be thickened (corrected perhaps) once rotated; in this case 3 pixels at 45° should match 2 pixels horizontally or vertically (sqr(2)*2 is about 2.83, not simply 2 pixels in a lazy assumption that withstand the decades of tool-assisted geometric improvements). These strict diagonal projections (of precisely 0.5 quadrant in 4 directions) showcase the greatest gaps between our artistic eyesight and the calculated angles. The resulting errors were faint on (very) low-res displays until ca. the 2000s (except for the smallest sprites – they dislike being distorted, which is quite challenging), but our (very) hi-res screens and prints might reveal this inconsistency (and others) nowadays (the error being multiplied on larger surfaces). During the last CES 2020 (7th till 10th of this January), ASUS showed a Lite-Brite back panel full of white LEDs, in this trendy LED Art fashion of the (retro) nanocomputing (you'll be able to compare their relatively giant scroll font with my '3zx4' suggestion of relatively tiny text characters soon, in this field of neo-pixel art based on more physical picture elements, and nostalgic/geeky/mature toys too).
  • Grays. My forthcoming "pixel art diagonals and rotations 01a main fig 360px x1 3gray.png" and more related samples and plaintexts explain that the value 159 (out of 255) can be quite used on a B/W canvas (= pure black 'ink' on a pure white 'paper') instead of the gamma-corrected and rough value 191 (mid-gray). This dimmer gray is an average between 143 (127 being still too dark on today's standard monitors) and 175; its related (i.e. virtual or further) gradient is expected to follow a rule of 16 steps (for the technical ease in 8-bit grays – when the gamma needn't be corrected). When using a single gray (besides the B/W values), one can attribute the 4th value of this 2-bit palette for the 1-bit transparency (then a translucency may be achieved via a physical or/and temporal dithering). You'll see that this counter-intuitive palette (that has no medium gray) works fine with very detailed pixel art; it'll recall you the awkward NeXTSTEP 2-bpp system palette (and more likely its gray icons – one of its grays fits 'incidentally' my recent choice of the 159). I resume this paragraph further on.
  • Icons. I remember I found several valuable resource websites via the DMOZ database, maybe ten years ago… I did not check if there's something left lately. {(The useful –dev-oriented– web may disappear from the public eyes, flooded by the social media files and their own very-limited lifespan?) Actually, the internet becomes another proprietary e-world, the good links are merely shared by single-man blogs (hence the difficulty to lay one's hands on solid resources for free), the hosting costs put off the positive spirits (the donations/patreons etc. look doomy to me for the diversity, replaced by the jetable creations, cf. the very sick 1-bit looking absence of style that is forced by the worldwide mobile poorness, i.e. from just a few tech companies over billions of enslaved users [that would still prefer the photorealistic, hi-res, even animated icons, over the plain unicolor, lame, still and blurry vector nonsense])…} I also enjoyed the freely downloadable Linux-based system icons on a couple of websites (you may be more lucky via a search engine here, than with Archive.org to check the undead – the 'Open Icon Library' at SourceForge.net looks like a small sample of what we could get by requesting "free system icons" in Google and similar [meta]search engines); although your smallest artwork might be uploaded individually elsewhere (provided you own all the rights or are allowed to derivate on a commercial piece of s/w, I precise again). Providing curated and updated links is not a gift I can offer as in the past (it'd too costly, even evanescent for the mentioned reasons). But as an example, IconShock.com is one of these free retailers I thought that would be of interest for your –non-derived– 'stuff' (uselful pixel art etc.). IconArchive.com is one of the very popular (reasonably old, yet steady) download pages you'd get from today's blogging recommendations as well. Conversely, I would not (and did not) recommend you the payable repositories (GPL-compliant or not), as on ShutterStock.com etc. (there is no extra quality or quantity from their service, I assume in this category). And as always on the web, beware of the scams (of both sides/ends of this business): rogue swapping, ripping, decrediting, stealing… is an absolute dead-end job or hobby (even to the art hstorians). As in my collection of very low-res glyphs (to be compared with mine), retrieving the metadata (successive authors) can take most of the work of the compiling. (Without sorting, filtering, and crediting, the newcomers might repeat forever what has already been done – this represents a sinister waste to our creative purposes, even a redhibitory legal issue to any decent distribution.)
  • PikoPixel. It's credited in one of your GitHub.com pages, and of course in my long list of pixel/voxel editors. (I'll drop it to fr.Wikipedia.org once finished – I need to complete it a little, like a detective, knowing that many softwares are discontinued or system-specific.)
  • "fcitx-skin-w9" and "kmeleon-skin-w9". Oh, "w9_kmeleon.png" looks quite clear in action, even the tiny texts under the dustbins now (although I'm not this sure about a port to 8K displays – kidding [that's why most of my pixel art and material designs tend to emancipate themselves from the digitally low-res world {more samples in the future}]). Without your nice explanations (K-Meleon, tributes and retro experiments), I would have believed you were just drawing/derivating without a sound goal (my suggestion to upload your icons somewhere else is then less pertinent at present). About the grays again, well, you double the impact of the boredom you mentioned: even surfaces (resource-saving, yet mentally-tiring plain layers, in the frames especially, unlike more advanced solutions [with grids, highlights, even dithering]), plus computer-geared tones (R=B=G, unlike e.g. the cycled tones around these values in the original Speedball 2 video game [magenta-, green- and cyan-boosted grays in this case; although less artistic solutions could co-exist in the 16-bit era, like the complementary colors added to the pure gray values (in order to try to extend the h/w palette)]).
  • Nostalgia. I'll enjoy it even more when it gets technically useful, and safe for our planet at some point hopefully (not just esthetic or inesthetic in our selections). I'm not sure if I could explain my viewpoints correctly {in this long message, via this vehicular language}; about pixel art in particular. If not, I may disambiguate a bit. Anyhow, until next time!

dpla.fr 15 janvier 2020 à 00:31 (CET)